Car Crafting
Build cars part by part — chassis, drivetrain, quality tiers. Spawning cars from a menu is over.
ESX
QBCore
Qbox
ESX
QBCore
Qbox0.09 ms on foot, 0.12–0.17 ms in a vehicle. The script is already fully optimised. A frame-perfect camera has to be read and re-applied on every single frame, so this cost is the feature itself rather than slack.
A complete gunplay overhaul rather than three separate tweaks. Recoil is smoothed, movement handling is refined, and both are tuned against the same camera, so aiming and moving read as one system instead of scripts arguing with each other.
The third-person view is yours to shape: field of view, angle and framing all open to configuration, so players get the POV they want and the server keeps the look it wants. One lightweight resource, open config.
Everything the player sees is open code. Reskin it, translate it, or gut it entirely. The escrow-protected part is game logic only, and the whole config, every locale and all framework bridges ship as open files.