Car Crafting
Build cars part by part — chassis, drivetrain, quality tiers. Spawning cars from a menu is over.
ESX
QBCore
QboxReputation accumulates from what players actually do rather than from a stat they pick at spawn. Helping pushes honor up, robbing pushes it down, and the number is persistent across sessions.
Jobs, shop prices and NPC reactions read that value, so a high honor player and a low honor player experience the same city differently. Which actions move the needle, and by how much, is entirely configurable.
Everything the player sees is open code. Reskin it, translate it, or gut it entirely. The escrow-protected part is game logic only, and the whole config, every locale and all framework bridges ship as open files.