ScriptsCar Crafting

Car Crafting

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Cars are assembled from real parts rather than spawned from a menu. Chassis, drivetrain, body panels and internals each have their own quality tier, and the tier a player ends up with depends on the materials they sourced and the bench they worked at.

Every stage is animated at the bench, so crafting reads as work rather than a progress bar. Timings, recipes, material costs and tier chances all live in an open config file.

Everything the player sees is open code. Reskin it, translate it, or gut it entirely. The escrow-protected part is game logic only, and the whole config, every locale and all framework bridges ship as open files.