Car Crafting
Build cars part by part — chassis, drivetrain, quality tiers. Spawning cars from a menu is over.
ESX
QBCore
QboxA printer players place, feed and wait on. Blueprints decide what comes out, materials decide whether it succeeds, and print time is long enough that a running printer is something worth guarding.
Output items are ordinary inventory items, so anything printed can be sold, stolen or fed into another crafting script. Blueprint lists and print times are open config.
Everything the player sees is open code. Reskin it, translate it, or gut it entirely. The escrow-protected part is game logic only, and the whole config, every locale and all framework bridges ship as open files.